Robo Rally

On January 8, 2012, in Portfolio, Projects, Technology, by Barrett

In my computer graphics class, we had a semester-long project. Our group of four decided to go above and beyond, and create an incredibly detailed and playable version of the board game “Robo Rally.” The 3D models and textures were created by a member of our group, and I wrote the code to parse, display, and animate the board and characters (all of the OpenGL work, including 8 light sources). The other group members did most of the game logic.

We made the game in Java using OpenGL. The engine draws roughly 126,000 polygons per frame, and does 60fps on most modern computers. There is a central server (which I also wrote) to allow for world-wide multiplayer (up to 4 players).

 

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