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Archive for January, 2012

Aventurero

January 8th, 2012 No comments

I am in the very, very early stages of a new action adventure game for Android that is currently called Aventurero. Below is a quick demo showing a 3D person walking around. The walking animation is procedural (10 total limbs that move around to create the walking effect). It’s still a work in progress, but procedural animation will save quite a bit of memory and loading time. The texture is just something I threw on there. He will of course look human in the game.

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Rating: 5.0/5 (1 vote cast)
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Categories: Android, Portfolio, Projects, Technology Tags:

Robo Rally

January 8th, 2012 No comments

In my computer graphics class, we had a semester-long project. Our group of four decided to go above and beyond, and create an incredibly detailed and playable version of the board game “Robo Rally.” The 3D models and textures were created by a member of our group, and I wrote the code to parse, display, and animate the board and characters (all of the OpenGL work, including 8 light sources). The other group members did most of the game logic.

We made the game in Java using OpenGL. The engine draws roughly 126,000 polygons per frame, and does 60fps on most modern computers. There is a central server (which I also wrote) to allow for world-wide multiplayer (up to 4 players).

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Rating: 5.0/5 (1 vote cast)
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Categories: Portfolio, Projects, Technology Tags: